Gaby Bendtsen
Audio Designer for Films, Video Games, and More
ABOUT
My name is Gaby Bendtsen, a Mixer, Sound Designer, and Dialogue Editor based in Philadelphia.
I have over 4 years of experience partnering with film makers, post production houses, and video game studios to produce award-winning television shows, video games, and more. I have dedicated countless hours towards honing my craft and have trained with the best in the industry.
I believe in bringing a collaborative spirit to every project I tackle. Each project I take on requires its own creative journey, and I am more than willing to face each and every challenge thrown my way.

SERVICES

Asset Creation
A punch, a sword swing, a woosh: each can be designed a thousand different ways. My sound design process is rooted in ensuring that each asset I design matches the tone and style of the project it is crafted for.
Music Composition
Music is crucial to establishing the tone for any form of media. My approach to composition aims to support the intended experience, while also incorporating my own melodic-forward voice.
Interactive Sound Design
Games offer the opportunity to provide a unique listening experience every time your player hits start. My job is to make your project sound fresh, masterful, and exciting with each playthrough.
Dialogue Editorial
Whether it be for your game's voice acting, a podcast, or another form of recorded dialogue, you can rely on me to ensure your dialogue is clean and leveled, all while maintaining a performance's integrity.


Mixing and Mastering
Sure, your sound design, music, and voice acting may be stellar, but none of that matters if these elements aren't audible in your mix. My approach to mixing prioritizes clarity, with a hint of creative flare.
...And More!
From foley work to trailers, voice acting direction to field recording! Each projects has its own needs, and with my wide range of experiences in audio, I am eager to tackle each one I am presented head on.
"One of Gaby's standout qualities is her unwavering determination to improve and iterate. Her meticulous approach to prototyping, palette creation, game integration, and audio implementation showcased her ability to navigate complex tasks with diligence and creativity."
Patrick Michalak, Dialogue Manager at Insomniac Games